Realm Of The Mad God Arena
Every 3 waves completed in the arena, a purple bag will drop in the center containing a reward. Lower waves drop common consumables or a stat potion (not mana or life). Mana, life, vitality, and wine cellar incantations have a chance to drop starting at wave 21, with. Jun 26, 2020 Posted by Realm of the Mad God June 26, 2020 June 26, 2020 Development Update. This will be an especially short blog post this week, as we very recently covered an abundance of information in the second part of our promised producer’s letter.
The content that is the focus of this page has been removed from the game. All information here is historical and does not apply to the current release.
The Arena is a removed game feature in which players fought through increasingly stronger waves of enemies. Players could only participate in the Arena by themselves, although pets were allowed. Unlike the other parts of the game, “dying” in the arena would end the challenge but not lead to permanent death of the character. However, players could spend Realm Gold to reset a wave if they failed. After certain waves are completed, a soulbound loot bag will appear and contain various rewards (see below).
The Arena was one of the most unpopular features in the game, with hardly anyone participating in it since its release in 2012. There have been some officially sponsored Arena tournaments hosted, with special prizes such as exclusive character skins. The Arena is not available on the Exalt client, with its portal location replaced with the Supporter Wall of Fame instead. After Exalt was officially released in July 2020, the Arena portal was also removed from the Flash client as well.
To enter The Arena, you must pay 51 Gold or 250 Fame. You can find it at the top left portion of the Nexus as seen below. It puts you and your powerful pet against endless waves of foes. As you progress, you begin to face fiercer and mightier opponents. Compete for prizes and a chance to get on the prestigious leaderboard!
Arena
You are invited to challenge The Arena, the ultimate challenge. A large portal sits in the Nexus, and you see many entering the portal, paying a small amount of money to enter. The Arena welcomes you, in exchange for entertainment from you, you will be rewarded with great prizes. If.. you can survive long enough.
So what do you say? You in?
The arena can drop consumables.
Contents
Layout
Below is the layout of The Arena. It will always be 29 by 29 square (minus the corners)/ 825 blocks whenever you spawn, and does not contain any water or lava tiles seen in the reference picture. The two tiles mentioned spawn later on upon certain conditions;
Water Tiles will spawn if you take too long (2 tiles from all sides at 40 minutes, and another 2 tiles from all sides at minutes 45, 46, 47, 48, 52, 53, 54 and 55. At 55 minutes, the arena will be covered by water). It will slowly ‘flood’ the Arena, starting from the outer edges and working its way into the center as you can see below.
Lava Tiles are spawned by three enemies, the Bomb Devil, the Bomb Father and the Fire Blight. They do not go away at the end of each wave so making these three enemies your priority is quintessential to doing well!
As you can see below, this player is faced with being slowed in water as well having to avoid lava tiles. Kill those fire guys fast and keep a fine balance between taking too much time and taking too little time!
Enemies
Guide
See The Arena Guide for a complete walk-through on the dungeon.
Gallery
A life pot drop from The Arena.
An encounter of the Tomb Bosses in the water.
An encounter of the Spider den boss in The Arena.
Tips and Strategies
Remember! You don’t die in The Arena!
It is always a good idea to be prepared. Pot up with 6 Health Potions and 6 Magic Potions.
If that is not enough for you, take some consumables with you. (See below)
Drake eggs will also help you on your path.
But wait! How are you going to collect your earned loot and consumables with you?
Bring a backpack with you if you have one. No risk of dying and losing it since this is the arena.
Overwhelmed? Take out the foes that chase you FIRST. Then handle the ranged ones. The reason for this is that the chasing enemies are often the ones to deal the more damage.
Play around the edges at the start, and clear off the weaker minions. It might not seem like much, but it’s better to be safe than to back into a Flayer God’s quiet or an Undead Dwarf God (looks like a construct but is followed by smurf things) ‘s confuse (both of these monsters are easily dispatched) when you’re fighting off Oryx or Thessal!
Layout
For help with choosing your class and pet, please see The Arena guide.
Arenas are maps with special conditions where players may test their might against a variety of gods and bosses. Currently, there are three different modes of Arena play. In all three modes, the number of gods spawned increases by 1 for every two rounds of arena play, and the initial count of enemies matches the number of participants. In the case of Oryx Arena, the initial count takes into account only participants at level 15 or higher when the session begins. In addition to the increasing number of enemies, each wave spawns one boss-type or event-type enemy. Higher waves spawn bosses or events of higher difficulty. For example, waves 1 through 5 feature Red Demons and Phoenix Lords, while waves 20 through 30 feature Tomb of the Ancients bosses, Oryx the Mad God 2, and other difficult bosses.
Solo Arena
Realm Of The Mad God Arena 2
- Accessible anytime.
- Join via the Nexus or by typing /sa from anywhere in game, anytime.
- Cannot be played with anyone else.
- You are sent back to the Nexus when your HP runs out.
- You will not gain fame.
- Enemies do not drop any loot.
- Considered a practice arena, at the moment, with little other incentive to use it.
Public Arena
- Open for 1 minute after the first person enters, then closed until the session ends.
- Join via the Nexus or by typing /arena from anywhere in game.
- You are sent back to the Nexus when your HP runs out.
- You will not gain fame.
- Enemies do not drop any loot at all.
- Rewards for reaching certain waves. Each player receives ONE of the following at the specified round:
Wave | Reward |
---|---|
5 | Pirate Cave Key, Spider Den Key, Forest Maze Key |
10 | Abyss of Demons Key, Mad Lab Key, Sprite World Key, Snake Pit Key |
20 | Crawling Depths Key, Belladonna's Garden Key, Tomb of the Ancients Key, Lair of Shaitan Key |
25 | 30-minute Loot Drop Potion |
30 | Jeebs Arena Key, Asylum of Chaos Key, Shatters Key |
50 | Backpack |
Oryx's Arena
- Can be opened with a rarely-dropped key from Oryx the Mad God 3 and Oryx the Mad God 4.
- Joinable for 1 minute after the first person enters, then closed until the session ends.
- Join via the Nexus or by typing /oa from anywhere in game.
- You will die when your HP runs out, just like in the regular Realm.
- You will gain fame at a decreased rate than if the enemies are each fought in their normal locations (an estimate of 1/3 of the normal rate). This is still faster than more conventional methods of gaining fame.
- Enemies use normal loot tables.
- Rewards for reaching certain waves. Each player receives ONE of the following at the specified round:
Wave | Reward |
---|---|
5 | 5-minute Loot Drop Potion, Gumball (random type) |
10 | Tincture of Courage, Tincture of Fear |
15 | Tincture (random type) |
20 | Potion of Life, Potion of Mana |
25 | Effusion (random type) |
30 | Jeebs Arena Key, 5-minute Loot Drop Potion, Pac Man Key |
35 | Backpack, Cyanbag Emote, Bluebag Emote, Whitebag Emote |
Realm Of The Mad God Arena
Arena Maps
Realm Of The Mad
There are 12 Arena maps in current rotation. All are available in each mode, but Arena maps are selected at random at the start of the Arena session, and cannot be chosen by the player(s). Current arena maps are shown below.